Thursday, November 18, 2021

Video games: a route to large-scale STEM education?

I have been caught up with changing my major and going back and forth on which degree program at ASU so I have only had time to research articles and read. I am including an article that stood out the most to me this week. 

First, the author claims that video games are useful because it strengthens the student's ability to learn and retain the material. Next, the author claims, which I found shocking that video games help students become more social and engaged with achievement. This achievement is due to the continuous and immediate feedback of the game. A study backs this up called the Atlantis Project.

STEM game tasks usually require the student to be able to form a hypothesis, experimentation and discover the outcomes of chosen actions and can be compared to inquiry-based learning. Also, this will allow students to spend more time on the task to retain the information and learn it better.

Lastly, this eliminates the statistic that many sciences and engineer majors claim that 98% of the faculty they had teaching them taught very poorly, affecting them in a negative way of dropping the major entirely.

Article mentioned and image below are from: https://www.researchgate.net/publication/23716386_Video_games_A_route_to_large-scale_STEM_education 


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